arki_nopoly is a tool that enables different stakeholders to collaborate and learn from each other to develop cities. It proposes an innovative solution to the current urbanization problem through bridging the gap between stakeholders by providing everyone a seat at the table, literally.
The game is centered around an area, scaling from a room to the entire city, and aims to familiarize the players with their immediate surrounding through discussion, analysis, reflection and suggestions to improve it. Gamification is a great way to create a discussion among people with different (and sometimes conflicting) opinions and to turn complex concepts into more comprehensible ones.
The game offers a platform through which stakeholders can vocalize and discuss their ideas for future development of a specific area. The game creates an interactive and inclusive idea generation process, encouraging a smoother urban transformation through activating their knowledge and giving them a chance to share their ideas and concerns with their peers.
arki_nopoly is an optimal way to collect data about our cities and the way people use them. When played by the stakeholders, arki_nopoly helps create a catalogue of their dreams and ideas for the city. This data is invaluable, not only because of its accuracy, but it’s also a great source of inspiration for developers and designers.
Arki_nopoly follows the universally accessible board-game design principles, which is easy for everyone to relate to and grasp quickly. The game is centered around an area, which could be as small as a room or as big as a city. The aim of the game is to familiarize the players with their surroundings and help them better understand its potentials and challenges. All of this is done in a simple way: through a set of questions placed around the board. With every new question that is answered, the players acquire more insight into the area. After all the questions are answered, the players are asked to look at all the information that they have gathered throughout the game, and come up with design solutions for the area, based on their previous findings.